pixelpusher (evan.raskob) is a live video performance artist, or "pixelist." After a few years of pixel-pushing across New York City, he now plies his trade on the mean streets of London. pixelpusher generates video out of a controlled chaos of photographic images, simple shapes, animations, sounds, and live video feeds. All software is homemade, all imagery are created live; things may go wrong in beautiful ways, and no performance is ever the same.


drawn together

by pixelpusher on Friday 23 July 2010
[Blog, Performances, Upcoming Performances]

Screenshot of Drawn Together by pixelpusher

Drawn Together

An interactive installation project, exploring creative crowd sourcing in hand drawn music videos. Showing next at the Big Chill Festival, August  2010

About Drawn Together:

Drawn Together allows groups of individuals to create a music video by asking each of them to visually interpret small sections of music, and combining their work.

The experience begins with a piece of music broken into short sections, be that a slice of a drum break or a sliver of a synth warble. Individuals are given a black screen, a digital drawing tool and a looping, random section of the music. They are encouraged to draw their own visual interpretation of that sound. Once satisfied with their handiwork, the drawing is saved, linked to the sound it represents and becomes a small section of the music video. When all the sound clips have a visual representation linked to them, the video is shown.

Like the early 20th Century animator Oscar Fischinger, participants are encouraged to draw in black-and-white line drawings, giving them a free range of expression within strict stylistic constraints.

Drawn Together builds on ideas of collective consciousness and puts a modern spin on the Surrealist game of Exquisite Corpse – where artists would draw body parts and conceal them under folds of paper, before passing it to the next person to add to the mystery figure.

Like in Exquisite Corpse, participants in Drawn Together do not get to see the video until it is entirely complete. Cards are handed out with details of how they can see it online, or in a private viewing.

A Bit More:

At the same time, Drawn Together is a completely Open Source production (developed in Processing, graphics created in Inkscape) and the source code will be available after The Big Chill on this website.

Additionally, Drawn Together explores the idea of factory production in art by dividing up an artistic task (e.g. creating a music video) between a collection of anonymous, interchangeable strangers. The result is uncertain – is it stronger or more interesting than a conceptually coherent work by a single author? Is it more interesting because of its complexity? Or is the result something different, entirely? Answering these questions requires us to use the software and judge the results.

The medium of production, e.g. the Open source software, constrains the artistic possibilities of the images (black and white, with limited ability to create complex shapes). Yet, the Open source license of the software allows anyone to create a derivative version with more visual possibilities built in. The trade-off to this approach is that the more specialization and complexity are built into the visual tools for the software, the more the participants are constrained to the software’s authors’ version of visual possibility, resulting in a production model more like a traditional factory where the creative power is in the hands of those who design the system, not those who carry it out.

Contact:

If you’d like more information on Drawn Together, other pixelpusher projects or to schedule an interview with the artist Evan Raskob, please contact pixelpusher at info@pixelist.info.

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Simple Depth-of-field in Processing

by pixelpusher on Friday 25 June 2010
[Blog]

I hacked up an example of doing depth-of-field in Processing, based in part on the Bloom example that comes with the GLGraphics library, and heavily in part on Memo’s pervious experiment with DOP.  It does depth-of-field based solely on the brightness of the pixels, and relies on the fact that the background is white, but heck it’s decent.  I’ll use this for an upcoming black-and-white realtime Processing project.  Note: this won’t run on an old minimac or Macbook or netbook, I tried and it fails because of lack of OpenGL shader support.

Code at http://stuff.openlabworkshops.org/dof_test_2.zip

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WAVING/DROWNING

by pixelpusher on Tuesday 18 May 2010
[Blog, Performances, Upcoming Performances]

Booklet (exhibition catalog) for WAVING / DROWING by pixelpusher

(Exhibition catalog for WAVING / DROWING by pixelpusher)

An interactive exhibition by the multimedia artist, pixelpusherhttp://pixelist.info/

I am very pleased to announce my first solo exhibition, WAVING/DROWNING, brought to you by Artsite in Swindon, UK.

This series of works in sculpture, interactive projection, archival digital prints explores the shape of the hand in a series of modern mystical symbols. Their meaning is uncertain, removed from their traditional context: are they waving at us, or flailing in a sea of lost meaning?

  • The exhibition will run from 24 May to 29 May, 2010 from 11 AM until 4 PM.
  • There will be an artists talk on Wednesday 26th May from 5PM until 7PM.
  • There will be a closing reception / private view on Saturday, May 29 from 4PM until 7PM

All these events will be at The Post Modern, Theatre Square, Swindon, SN1 1QN.
From 24 May to 29 May, 2010.  Reception on Saturday, May 29.

A very limited number of signed, high-quality exhibition catalogs will be available for purchase at the gallery and artist’s talk, with a limited number of smaller versions given away free to visitors, while they last.

Please email info@pixelist.info if you are interested in purchasing prints of the works, or the works themselves.

MAP

WAVING/DROWNING by pixelpusher 24-29 May 2010

WAVING/DROWNING by pixelpusher 24-29 May 2010

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Bah. Website Hacked.

by pixelpusher on Thursday 29 April 2010
[Blog]

So, some f***heads hacked my site.  Not a malicious thing, just some spambots having their dirty, evil way with my site.  I tried to fix it but wound up deleting most of the installation.  That’s why the images, for the most part, are gone from my website.  A pain, a total pain.  I so hate spammers.

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Hand-waving-time-slices test

by pixelpusher on Sunday 28 March 2010
[Blog, images]

Hand-waving-time-slices test

Originally uploaded by da mad pixelist

For an upcoming exhibition (my first solo exhibition) I’ve been working on a series of 5-7 new works, from interactive software to prints to sculpture. These tests are from a live capture of my hand opening and closing in front of a camera attached to the computer, using custom written software (a bit of OpenFrameworks and lots of standard C++) that exports each individual motion into a vector-graphics file (SVG) that I can edit and send to a laser-cutter (in our excellent arts workshops at UCA Farnham) to create a sculpture that solidifies the motion into a physical object.

This test is about 80% size, and about 25% of the total slices (the rest I will add this week). Its using 6mm plywood from the local building shop, and will be 78 unique slices in total when finished, connected together at the bottom via a metal cable.

Exhibition details:

artsite.ltd.uk/exnew/

24 May – 29 May – Waving / Drowning

An interactive exhibition by pixelpusher – pixelist.info/

This series of works re-imagines the artist’s hand in a number of different mediums as a series of modern mystical symbols. Their meaning is uncertain, removed from their traditional context: are they waving at us, or flailing in a sea of lost meaning?

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Twitter Words Visualization

by pixelpusher on Tuesday 23 February 2010
[Blog, Visuals, video]

A visualization of each individual word used in twitter status updates overnight from 6PM GMT on Feb 22 2010 until 10AM GMT on Feb 23. Movement is caused by the list of words growing, as the program sees more individual words. Words used more often are larger and brighter (they grow logarithmically). There were a few points where the feed was lost, and it recounted the same status update over and over (you can tell where because the same words grow larger) but I decided to post this version anyway, because I still think it is interesting in this state. I have collected more data, such as word ordering, and will work on another version. done in Processing – source code is here (you need to add your twitter username and password)

The video above is a bit fuzzy  – here’s a better image:

A visualization of words used in twitter posts over a single night

A visualization of words used in twitter posts over a single night

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Tests for a music video for PJE

by pixelpusher on Thursday 21 January 2010
[Blog, Visuals, video]

I’m working on a music video for a song by PJE called The Employee and doing some tests.  The idea is to create the surrealistic daydream of a 1950’s woman on her first day on the assembly line of a dreary, machine-like typist job.  I’m doing all the visuals rendered in fluxus, cut with some excellent archival footage of office films from archive.org.  This one, a 1950’s film called “Office Etiquette” is singular for having some really nice, sweeping, tracking chots mixed with good close-ups, which work well in a music video.  The original has such a cheery attitude about mind-numbing, repetitive busywork that is practically crawling on its knees and begging to be subverted.

I will first cut the video as a straight music video, with close/wide/tracking shots and clean cuts to the beat, then add in the surrealistic, colorful 3D animations done using fluxus and bit by bit break down its sanity.  Look here for more…

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ICE_SNAKE==NOISE

by pixelpusher on Wednesday 13 January 2010
[Blog, Visuals, video]

Recorded from a live performance.  My first audio-visual (not just visual) work in about 5 years.  Created for NOISE==NOISE and The Curiosity Collective’s JohnnyMass on 28 Dec. 2009.  Uses Fluxus & SuperCollider.

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